After completing this Module, the educator will:
1. Know about the evolution for digital age teaching and learning
2. Know about the challenges and trends in educational technology
3. Understand the impact of standards and trends
4. Make connections among resources, standards, and best practice
5. Transfer the learning to professional practice to create personalized learning experiences for students
You will document your learning as you go through each of the sections. You will be given a choice of how you want to create and share with your instructor. Please visit the Final Assignment page before you begin to "start with the end in mind".
Note: This module should take no longer than 10 hours
Next, move on to Evolution of Digital Age Teaching and Learning
Addressing the ISTE Standards For Educators
1c. Stay current with research that supports improve student learning outcomes, including findings from the learning sciences.
2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration,
evaluation, curation and adoption of
new digital resources and tools for learning.
3b. Establish a learning culture that promotes curiosity and
critical examination of online resources and fosters digital literacy and media fluency.
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
7b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
7c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.