Digital Age Teaching

Elements, Essentials, and Embedding

Digital Age Teaching

Digital age schools are tapping the power of teaching and learning online. From creating an online presence to expanding opportunities for students with blended, flipped, personalized, or project or competency based learning - educators are expanding their digital toolbox.  

In this section, you will explore how teaching and learning have changed with the onset of technology. As you move through the resources, consider the Questions about your own digital age classroom. 

Choose one (or more) of the following to explore:

1. What should a digital age classroom look like?  What are the essential elements for student success? 

Review the ISTE Essentials and the ISTE Standards for Students video and resource lesson.  Consider how the essentials and standards influence your own digital environment and student success. 

2.  How can you successfully integrate both face-to-face and online instruction? Which model might you choose for your own classroom? 

If you have not visited Thing 20-Blended & Flipped Learning take a tour of models and methods (e.g. screencasting) for a digital classroom. Dig deeper by exploring the Christensen models of Blended Learning

3. Is my online classroom ready for students, parents, colleagues, and beyond?  What elements of your online presence need some work or are points of pride? 

In Thing 2-Face of the Classroom you learn about creating an online presence using blogs, web sites, learning management systems, or other platforms. You also learn about the importance of having a place for parents to come for information, as well as a learning space for students.  After taking the tour of Thing 2, or revisiting the content:

4. How can you adapt both the teaching and the learning to be agnostic to devices, programs/apps, or beyond?  How can you support multiple devices, platforms, and/or skill levels?

If we all are on our way to the same destination, does it really matter how we get there? When exploring basic technology concepts, devices, browsers, shortcuts, and even screenshots all take on a different look and feel. When checking out Thing 1 - Basics (Teachers and Students), you'll notice many different methods can be found to achieve the same goal of basic technology skills. 

5. How might you incorporate elements of Personalized Learning in your own blended classroom?

 In the Personalized Learning Module, educators learn about the importance of learner profiles/inventories, goals and pathways, progression, and the importance of flexible learning environments. 


After choosing one (or more)of the elements above of Digital Age Teaching, move on to Digital Age Learning.


Addressing the ISTE Standards For Educators

1c. Stay current with research that supports improve student learning outcomes, including findings from the learning sciences.

2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration, 
evaluation, curation and adoption of 
new digital resources and tools for learning.

3b. Establish a learning culture that promotes curiosity and 
critical examination of online resources and fosters digital literacy and media fluency.

5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
7b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
7c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.

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