Digital Age Learning

Expanding Your Options to Open Education Resources (OER)

Digital Age Learning

Did you know that 75% of teachers believe that online textbooks will replace printed ones? (Deloitte, 2016). Although a shift in our paradigm, educators are responding by integrating new ideaology and resources. As you move through the steps below, consider how your students can benefit from your willingness to change your instruction. 


1. Where can I find engaging, entertaining, and economical online resources? 

To answer this question,  choose from "Things" in the 21things4teachers.  Visit Thing 11 - Content Area and  Thing 12 - Interactives,  then choose a tool or resource within each "Thing" to support your subject or promote student engagement.  (Note: You might also consider checking out the Additional Resources for Thing 11 AR, Thing 12 AR.)  

2. How can I expand options with resources, courses, textbooks or learning materials? 

Open Education Resources are resources, courses, textbooks, or learning materials that are freely available to use or are licensed to reuse, change, or share without charge.  The basic tenets of OER involve the options for reusing, remixing, revising, retaining, and/ or redistributing content.  
According to Go Open Michigan, "OER include full courses, course materials, modules, techbooks, streaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge.  As we move towards the creation of authentic personalized learning environments, access to distinct learning objects is the essence of OER, which will support ongoing efforts."

(Optional: You can learn more about the backstory on OER when you view the EdWeek video and/or article on Open Educational Resources.)

Choose one (or more) of the following to explore:

After reviewing these resources and considering how you can integrate free and open resources in your own classroom, move on to Digital Artifacts. 


Addressing the ISTE Standards For Educators

1c. Stay current with research that supports improve student learning outcomes, including findings from the learning sciences.

2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration, 
evaluation, curation and adoption of 
new digital resources and tools for learning.

3b. Establish a learning culture that promotes curiosity and 
critical examination of online resources and fosters digital literacy and media fluency.

5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
7b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
7c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.

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