Begin this module by watching this interesting video on assisting our students to be future ready.
What you are going to learn in this module:
After completing this Module, the educator will:
Know about perception and polling tools
Know about progress monitoring and performance assessment
Know about demographic data
Understand how to access and collect data by selecting an appropriate assessment resource
Make connections with technology standards and best practice
Transfer the learning to professional practice by applying these resources to shape instruction and address professional needs
You will be documenting your learning as you go through each of the sections. You will create your assignment in TES Blendspace (or another presentation tool approved by the instructor) and you will share the URL with your instructor. Please visit the Final Assignment page before you begin.
Move on to Perception
Note: This module should take no longer than 10 hours
Addressing the ISTE Standards For Educators
1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration,
evaluation, curation and adoption of
new digital resources and tools for learning.
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
7b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
7c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.
1. Setting Objectives/Providing Feedback;
2. Generating & Testing Hypotheses;
3. Identifying Similarities & Differences