Digital Classroom Management Badge

Digital Classroom Management

Effective 21st century teachers not only transfer their knowledge and skills, but prepare students for life beyond the classroom as digital citizens. From iSafe In the Classroom- Managing the Digital Classroom


Adding computer devices to the classroom has opened new doors for teaching and learning, but at the same time has caused new classroom management issues. Teachers have experienced challenges with managing students who use technology as part of the learning process. Moving to a digital classroom does not mean, however, that teachers should forget everything they know about best practices in classroom management. This Thing will help you learn how technology tools can enhance tried and true strategies.

Reinforcing Positive Behavior

When students have access to devices throughout the school day, it creates a new platform for teachers to recognize students’ accomplishments and reinforce positive behavior.  

Check out the resources linked in the table below and select one to implement with your students. 

Resource Name

 Age Level


Class Dojo

Class Dojo


ClassDojo is a simple, safe classroom management app that helps teachers encourage students in class, and easily communicate with parents. Teachers can sign up for free and invite students and parents anytime. Click here for a 90 second overview video and here for a one-page getting started guide. 

Class Badges

Class Badges


Class Badges is a free online tool where teachers can award badges to students for accomplishments or academic mastery. Through your teachers account, you can award badges customized for your classroom or school



Process and Procedures

1. Device Management

Processes and procedures for device management have to be created and implemented into the classroom in order to have a constructive classroom.  

The 21 Things team has interviewed several teachers who have implemented 1:1 devices into their classroom. Watch this interview with Brendan Howard from Gull Lake Community Schools. We asked them a series of questions on how they manage the devices as well as the impact on their classroom. Here is the document with the questions and answers from these teachers to assist others to manage devices in the classroom.

Common Sense Education has some amazing tips and resources to manage digital distractions in the classroom. 



School districts are implementing Bring Your Own Device policies as so many students have their own. One popular idea is to have red, yellow, and green zones indicating where portable mobile devices (PMD's) are allowed to be used. Visit Mindshift to access many thought provoking BYOD ideas for managing devices brought into the classroom.

Watch this video about a teacher implementing BYOD in his classroom in Michigan. Direct link to the video.

4 steps for BYOD:

  1. Embrace and promote BYOD

  2. Implement Acceptable Use Policies

  3. Build a secure, scalable infrastructure

  4. Focus on user experience

3. Communication

There are digital tools to help with communication between the teacher, the parents and the students. These are instant and easy to use to quickly communicate important information, delivered just in time!

 Resource Name

 Age Level





Remind provides an easy way to instantly reach students and parents where they are through text messages or email, without the need for the teacher to share their personal cell phone number. It is the end of unread printouts! Click here for a one-minute overview video. 




      Trello is a digital workspace that allows teachers or students to collaborate
      and communicate on projects, assign tasks, and track progress. Trello is a
      community board you set up where you can put notes, questions, and to-do
      lists for others to read and to respond. It is available for web application, an
      iPad and iPhone app, and an Android app. Many of the features are outlined
      on this tutorial Trello board. *You also saw this in "Collaboration Tools"

Check out the additional resources for Digital Classroom Management

Learning Objectives

After completing this Thing, the educator will:

  • Know how to use digital classroom management resources

  • Understand how to incorporate multiple tools to support existing classroom management practices

  • Make connections with technology standards and best practice

  • Transfer the learning to professional practice to successfully manage your digital classroom


Assignment 2

1. Select either Class Dojo or Class Badges and set up an account to use the application with your students. Share at least one screenshot of Class Dojo and/or badges you have created. (Make sure that you do not include student identities)

2. In less than 200 words, let your instructor know how you have or are going to implement 1:1 or devices in the classroom. Has it changed the climate of your classroom? Are students more engaged?

3. Create an account at Remind and send a text message to your instructor.

4. Briefly explain how you as a teacher are going to use the Positive Behavior and Communication tools with students and parents. 

5. Take the very short survey giving feedback on this Thing.


Addressing the ISTE Standards For Educators

1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.

2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration, 
evaluation, curation and adoption of 
new digital resources and tools for learning.

3a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
3d. Model and promote management of personal data and digital identity and protect student data privacy.

5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.


1. Setting Objectives/Providing Feedback;
2. Nonlinguistic Representations; Summarizing & Notetaking;

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