content area

Content Area

Technology Integration


Technology can support teachers and students by providing rich content area resources. This can include videos, articles, lesson plans, interactives, and other content that can help students visualize, practice, and conceptualize. There are a number of searchable content area repositories on the web that are available for K-12 teaching and learning. In this Thing, you will find out how to search for content that is appropriate for your classroom. Your goal is to be efficient in locating quality resources to meet student learning goals.

This Thing features some quality resource and video collections to enhance and support learning. In order to save time, it is helpful to learn about those resources and how to search them for content related to standards and objectives. 

Searching Collections

Watch this short 5 minute video on "Tips for Searching Collections". Click on the image for the video to play.

Searching Tips (1)

Featured Content Resource Collections


The featured collections below were selected because of their wide appeal with cross curricular connections. They contain a variety of resources, many of which are linked to standards. You might find lesson plans, articles, videos, simulations, interactives, and more on these sites to support your lessons. Check out the Additional Resources page that includes collections featured by subject area. 


Featured Audio/Video Collections

Play Button

These collections contain audio and/or video content you can use in your classroom. You can embed video and audio on your classroom "Face" (webpage), embed video players into your Learning Management System, or simply give students the hyperlink to a video or audio resource to view as part of their assignment. If YouTube is blocked in your district, consider TeacherTube or SchoolTube. Both of these sites contain video uploaded by teachers and students, and most districts do not restrict their use.


Check out additional resources for Content Area

Learning Objectives

After completing this Thing, the educator will:

  • Know about a variety of content and audio/video collections and how to search them efficiently

  • Understand how to use content and audio/video collections to enhance learning in your classroom or online

  • Make connections with technology standards and best practice

  • Transfer the learning to professional practice to support curriculum and instruction in the classroom


Assignment 2

21 Things Assignment:

1. Pick a topic you teach and identify the curriculum standard. Search both a content collection and one audio/video collection for at least two resources for your lesson that supports the standard. 

2. Follow the steps below for your portfolio.

a. Take a screen shot of the two resources and include the URL.

b. Review the nine categories of best practice instruction, and briefly describe how you would incorporate these resources into a lesson to support the standard and meet best practice.

3. Take the very short survey giving feedback for this Thing.


Addressing the ISTE Standards For Educators

2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration, 
evaluation, curation and adoption of 
new digital resources and tools for learning.

3b. Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.

CITW 9: 

1. Setting Objectives;
2. Cues, Questions, Advance Organizers;
3. Non-linguistic Representations;
4. Assigning Homework & Practice;
5. Identifying Similarities and Differences;
6. Generating and Testing Hypotheses

Powered by Foxbright
Download the latest PDF Viewer