What you are going to learn in this module:
1. Know how to establish your face of the classroom web presence in the Cloud
2. Know how to use video and audio resources to deliver anytime instruction
3. Know to how create your own instructional videos and upload to the Cloud
4. Understand what makes an effective online classroom web presence in the Cloud
5. Make connections with technology standards and best practice
6. Transfer the learning to professional practice by taking your classroom web presence and building it so that it is effective and used appropriately by your students
You will document your learning as you go through each of the sections. You will create or update a Face of the Classroom where you will share the assignments with your instructor. Go to the Final Assignment where you will find a checklist of activities and how to document them to share with your instructor.
Click here to move on to Classroom Web Presence in the Cloud
Note: This module should take no longer than 10 hours
Addressing the ISTE Standards For Educators
1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration,
evaluation, curation and adoption of
new digital resources and tools for learning.
3a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
1. Setting Objectives and Providing Feedback;
2. Cues, Questions, and Advance Organizers;
3. Summarizing & Notetaking;
4. Assigning Homework and Practice