There are now resources available on the internet that will allow you to use someone else's video and edit it for your own needs. Not only are there editing features, but these resources allow you to embed interactive activities. Depending on the resource you choose you can add multiple choice questions, images and record your voice. There are now two popular choices that are teachers are using to edit videos and add interactivity.
a. is an online environment used to create and share interactive video lessons. Teachers can use any video or screencast, edit and add activities to create what was a passive lesson into an interactive video lesson. You may add a video or search for one that has been uploaded to the site already. Once you create an account you can even add your students to your class. For detailed instructions to use PlayPost click here.
b. is also an online environment to create and share interactive video lessons. Teachers can upload their own video or search for one from YouTube, Khan Academy, LearnZillion, National Geographic, Ted Talks, Veritasium, Numberphile, Crash course and Vimeo. Once you locate a video follow the prompts to trim the video, add voiceover, insert audio notes or embed questions. Watch this 1:13 minute demo video on EDpuzzle.
2. Now it is time to choose a video (your own or another's), edit and add interactivity. Research by Google shows that shorter is better when it comes to a finished product. After completing the research, they found that 3.5 minutes is the ideal length.
3. After you have completed your project, share the url of your completed project with your instructor.
4. Go to the Final Assignment once you have completed all the steps in this section.
Addressing the ISTE Standards For Educators
1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration,
evaluation, curation and adoption of
new digital resources and tools for learning.
3a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
1. Setting Objectives and Providing Feedback;
2. Cues, Questions, and Advance Organizers;
3. Summarizing & Notetaking;
4. Assigning Homework and Practice