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Coding in the Classroom Module

Coding

What you are going to learn in this module:

After completing this Module, the educator will:

1. Know how to code using FREE coding platforms

2. Understand how to access the various FREE coding platforms and lessons

3. Make connections with technology standards and best practice

4. Transfer the learning to professional practice by applying these resources to shape coding instruction in the classroom

You will be documenting your learning as you go through each of the sections. Please visit the Final Assignment page before you begin.

Note: This module should take no longer than 10 hours

Move on to Getting Started 

 

Standards

Addressing the ISTE Standards For Educators


Leader
2c. Model for colleagues the identification, exploration, 
evaluation, curation and adoption of new digital resources and tools for learning.

Citizen
3b. Establish a learning culture that promotes curiosity and 
critical examination of online resources and fosters digital literacy and media fluency.
3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

Designer
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.

Facilitator
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.