
Powerful Presentations
Adding the Wow Factor!
Research on effective teaching and learning strategies (Classroom Instruction That Works, 2nd ed., Dean, Stone, Hubbell and Pitler) has shown that the use of nonlinguistic representations, graphic organizers, note taking, and setting goals/objectives are effective strategies to use for learners. The use of multimedia or web presentations can address many or all of these strategies.
Presentation Resources
Below are several popular presentation resources for you to try. Depending on the age group you are working with and the topic will determine which one you would like to pursue for it's appropriateness. No matter what resource you choose to use when presenting, check out this video so that you create an exemplary presentation.
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Description |
K-12 |
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6-12 |
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ZoomIt
ZoomIt is a presentation tool that lets you zoom in on an area of your screen, and it will also let you draw, circle or annotate on your screen. This is extremely handy during presentations, zooming in on something to show your students from your computer when you use a projection system or on a smartboard, or when creating video screencast tutorials. This works only with the Windows environment. It is a free and quick download from the Internet. It allows the user to use the Control key with the numbers 1, 2, or 3 to zoom into the screen, turns the mouse into a marker, and can even put a timer on the screen.
Macintosh Zoom is an on screen magnifier that's always available to give you a closer look at whatever you're doing on your Mac. The Zoom It magnifying loupe stays at your fingertips via simple keyboard shortcuts, but it never interferes with your work or stops you from using all the shortcuts and commands you're used to.
Check out additional resources for Powerful Presentations
Learning Objectives
After completing this Thing, the educator will:
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Know how to create an effective technology-based presentation
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Understand the differences between various media and presentation tools and select the appropriate tool for a project
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Make connections with technology standards and best practice
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Transfer the learning to professional practice by creating a multi-media presentation
Assignment
21 Things Assignment:
1. Create an online presentation for a content area you will be teaching.
Focus on the main idea that you want your audience/students to learn.
a. Identify the curriculum standard you will be meeting and include that in a text box.
b. Insert several images and (if possible) video.
c. Embed or hyperlink your presentation in your Digital Portfolio.
OR create an assignment for your students (meeting these guidelines) to create a presentation and share a sample of their work.
2. Write a reflection that explains how you plan to use your presentation in a classroom lesson (or setting), and how it addresses a SAMR level and a best practice OR how the presentation meets an ISTE standard for students.
3. Take the very short survey giving feedback for this Thing.
Standards
Addressing the ISTE Standards For Educatos
Learner
1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Leader
2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration,
evaluation, curation and adoption of
new digital resources and tools for learning.
Collaborator
4c. Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
Designer
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Analyst
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
CITW 9:
1. Setting Objectives/Providing Feedback;
2. Nonlinguistic Representations;
3. Summarizing & Notetaking, Assign Homework & Provide Practice;
4. Cooperative Learning